- Black Outfit
Each area (East, North, West, South) has its own arena. The arenas for each area hold their respective enemies. When first entering the arenas your Health Kits will be reset, but in each one of them 4 Health Kits can be picked-up, with the exception of the the North arena (second one from the left) which has 5.
Entering will trigger a countdown, of about 4.5 seconds, which will start wave 1. In this time getting the Health Kits around the arena is wise. Each of the 5 arenas has a total of 10 waves, each wave gaining more enemies than the previous one. After beating the final wave, there will be additional waves to see how many enemies you can kill before dying. These waves will not end until The Drifter has died.
In the main lobby there are 4 scoreboards for each arena. The scoreboards will display your best round by filling in the squares left to right. The first row is for the first 5 and the second for the other 5. Beating the arena will update the top scoreboard along with filling in all of the squares for that arena.
The overall strategy for beating the arenas is to not take unnecessary damage. This step will save your Health Kits for future rounds.
Another tip is to spawn kill certain enemies. Spawn killing the enemies allows you to not worry about their attacks as well as clearing them for the wave. Since the spawn process waits until one has spawned, to spawn the next, it is possible to sit at the spawning pad and continually kill them. However, doing so it's not recommended because other enemies will spawn around the arena and try to attack you.
Enemy control is possible to do and helps to complete the wave immensely. Maintaining it throughout all the waves is somewhat difficult in some of the arenas so get used to dodging and attacking.
Before attempting the arenas, taking a look at all the enemies attacks, DMG, and strategy is a huge plus when trying to kill big enemies quickly.
Unlocking every Ability and Upgrade is the best way to increase your chances of beating each of the arenas.
The North arena is probably the easiest arena to complete. With a total of 5 Health Kits and easy enemies, it makes the arena very simple. There is a total of 5 spawn platforms in the arena making it even easier.
It's recommended using a Shotgun and Pistol layout. This is because the Vulture Shaman can be one-shoted using a Shotgun, making it easy to clear them. The Pistol for clearing out the normal Vultures, as they can be annoying if not taken care of right away. Using the Pistol is not necessary for the reason that it takes up ammunition, which when in higher waves can be important, instead just using sword attacks work.
The South arena is more difficult than the North or East arenas. This arena hosts a very dangerous enemy called the Dirk Gunman, that can only be found there and beyond the 8-module door in the south area. A total of 8 spawning platforms are in the arena making it hard to cover them all.
In this arena taking care of the ranged enemies first is priority. 4 out of the 7 have ranged attacks, meaning that many can hit you while trying to attack another enemy.
The Dirk Rocketeer should be the first one dead: his rocket deals 2 DMG and knocks you to the ground, making you extremely vulnerable to other enemies. While the rocket can hit other enemies (including itself) it still is a pain to deal with. Waiting till they fire then going in for the kill is the best way to get rid of them. Using a Shotgun to clear the Leapers and Bladebots is the simplest way to kill them.
Even though the Slimes may not seem important, they are. Leaving them last is a bad idea simply because they constantly try to attack you, and if caught in-between attacks they can rack up a lot of damage. The Dirk Gunman is a new enemy that wields a mini-gun, and fires a series of 7 bullets before cooldown. The cooldown is about 1.5 seconds, making this the opportune time to get hits in. Using the Shotgun is effective, because of the 5 damage and quick attack time, allowing you to go in and out between the attacks.
The East area is the next easiest to complete as long as you can dodge the Plant Beast's attacks. It is the smallest arena out of the 5, and has 6 spawning platforms.
The main enemy that you have to worry about is the Plant Beast, because of its attacks. The Plant Beast can instantly charge you as soon as it spawns, making it hard to keep control of. The best way to kill them is by waiting until it charges, and once you've dodged you can go in with the Shotgun and deal 5 DMG, then finish it off with your Sword.
If there are multiple Plant Beasts try to separate them, or try to kill one off by using a different. Leaving both alive can kill you instantly since they deal 2 DMG each. Dealing with the other enemies is simple, just make sure that you have the Dash Shield ability and the Sword Deflection ability.
The West arena is the largest arena and the most difficult next to the South arena. Just be careful to not get hit by the Crystal Spiders.
Focusing on the Crystal Wolves attacks is important to do, since they will constantly try to attack you. To kill them, you have to avoid their first attack then go in and attack back. Second to the Wolves are the Pistoleers. They will try to shoot you, and can get overwhelming at times. Killing the Knights is a simple matter with the Shotgun, just be sure to not shoot when they are attacking, because they can reflect bullets.
The Brutes can easily be avoided and left to kill as the last thing. A simple way of killing them is to deal 2 DMG first, then shoot with the Shotgun dealing 5 DMG. This will bring them down to 2 HP making them easy to finish off. Unless the Spider is the last enemy, make sure NOT TO GET TRAPPED. Getting trapped by one makes you vulnerable to anything around you, basically making you die.
The World arena, or the 5th arena, is unlock-able after beating the other 4 arenas. The waves themselves consist of a mixture of all the World enemies.
- Crystal Brute
- Crystal Knight
- Crystal Knight Pistoleer
- Crystal Spider
- Crystal Wolf
- Vulture Acolyte
- Vulture Shaman
- Dirk Gunman
- Dirk Rifleman
- Dirk Rocketeer
- Bomber Toad
- Ninja Toad
- Plant Beast
- Plant Beastling
After beating all of the arenas, by surviving the 10 waves in each of them, another path will open up after beating the World Arena. This new path leads to the black Outfit.
|Hyper Light Drifter Areas|
|Main Areas||Abyss • Barren Hills • Central Town • Crystal Forest • Lake • Mountains|
|Sub Areas||Church • Dregs • Home • Horde Arena • Library • Lizard Camp • Monolith Gallery • Broken Shallows • Soccer Field • Treehouse|
|Shops||Dash Arena • Sword Master's Dojo • The Pharmacy • The Tech Shop • Weapons Shop|