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Central Town

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Central Town
007 i was in a town
Informations
Location Central Zone

The Central Town serves as a hub for The Drifter and various NPCs, including Shopkeepers.

History

HubWorldMarket

The original Central Town concept.

The Central Town is home to many shops and stalls, both interactable and not, along with NPCs that you save along your journey. Also within Central Town lies the entrance to the Abyss, which is vital for the story.

The monument within Central Town is unlocked via the four pillars in each section of the map: Lake, Barren Hills, Crystal Forest and Mountains.

Once each pillar has been activated, the monument allows access to Abyss.

Lore and Story Analysis

The Central Town or Central Zone, that we found ourselves in, houses the Power Core.

Likely it was designed to be "The City of the Future" where all species would live in harmony as immortals. Sadly this was not the case: Judgement ruined this plan.

The city was ruined by the explosion and the Titan Wars that followed. Many centuries passed and travelers began to make temporary homes, as this was the only non-crazy place to rest for miles around. Slowly a small community built up, including shops and an underground fighting arena. No one was the wiser about the Immortal Cell underneath.

The presence of The Drunk, another blue-skinned humanoid, leads to further speculation about the townsfolk and the blue-skinned species.

These days, he sits on the east of Town, and when you speak to him he tells of how the villagers beat him and left him for dead. It is believed that this is because they have some knowledge of what the blue-skinned species did in the past, during the War with the Raccoon people.

Maybe this is the reason why The Drifter covers his face, perhaps the villagers don't beat The Drifter because he is a skilled warrior. Or perhaps they don't because he was saved by The Guardian, the one they respect. Maybe it's a mixture of all of the above.

Navigation

Collectables

Detailed Collect

  • Gearbit 1: The northeast gearbit requires entry from the Monolith Gallery, accessed by the teleport tile.
  • Gearbit 2: The east gearbit requires the activation of the eastern Tower Lock.
  • Gearbit 3: The southeast gearbit requires 12 keys to unlock the door leading to the Horde Arena.

NPCs

NPCs encountered during your journey will eventually move to the Central Town.

Shopkeepers
Information givers

Sources

Site navigation

Hyper Light Drifter Areas
Main Areas AbyssBarren HillsCentral TownCrystal ForestLakeMountains
Sub Areas ChurchDregsHomeHorde ArenaLibraryLizard CampMonolith GalleryBroken ShallowsSoccer FieldTreehouse
Shops Dash ArenaSword Master's DojoThe PharmacyThe Tech ShopWeapons Shop

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